![]() ![]() Rule #4: No tech support or game help questions Low effort posts/comments and submissions not attempting to create discussion are prohibited. This includes contextless images/screenshots/GIFs as well as anti-platform or PCMR language such as "master race" and calling people peasants. ![]() Rule #3: No memes, PCMR language, or low-effort posts/comments No affiliate or referral links: This includes Amazon, GMG tap links, Star Citizen, etc.ĭevelopers must be verified before posting about their projects and, once they are, are not bound by rule #2. Discord, TeamSpeak), contextless website or subreddit links, and listings on eBay or other sales platforms. Rule #2: No advertisementsĪds include, but are not limited to, chat/game server & community recruitment (i.e. Please see our full rules on piracy here. Please see our full rules on self-promotion here. Rule #1: No spam, porn, or facilitating piracy No calls for violence against any groups or individuals.Īny account less than 90 days old may be permanently banned on the first infraction of this rule. No racist, sexist, homophobic, transphobic or other hateful language. This includes calling or implying another redditor is a shill or a fanboy. No personal attacks, witch-hunts, or inflammatory language. Looking for help with building or buying a PC? Check out /r/buildapc! | For all tech support questions please use the sticky! Join /r/pcgaming on Discord To check out our previous AMAs, click here. ![]() What's New in Version 1.4.If you would like to schedule an AMA on /r/pcgaming please send us a message via modmail. This mod is designed for the latest version of the game and might not be compatible with older or modified executables! The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. The new aiming mod crosshair is sometimes slightly misaligned Using the bindings of the mod does currently not change the ingame button prompts This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. Non-standard keybindings, such as a dedicated dash/evade and pod fire toggleĬompatible with FAR/SpecialK mod ( must be configured to not use dinput8.dll) New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai)Ĭompletely rebindable standard actions to any key or button combination including additional mouse buttons New (optional) crosshair aiming mode for side-scrolling and top-down perspective Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher)įixed camera movement in third-person perspective Raw mouse input without any acceleration or smoothing This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. Start the game as usual, for example directly through Steam Start the NAIOM-GUI.exe to configure the mod (might require. ![]() For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\". Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first!Įxtract the file dinput8.dll to your main game folder. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. This mod fixes various mouse and keyboard related input issues in NieR: Automata. ![]()
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